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VR for diversity

Project type

Design Research, UX & Storytelling

Stakeholder(s)

HvA / UC360 / EldersVR / Amsta

Project duration

1.5 months

During my six-month minor Immersive Environments at the Amsterdam University of Applied Sciences, I had the opportunity to work on many exciting projects. The minor included components such as virtual reality, 3D projection/projection mapping, and audio design, with the most exciting projects being related to virtual reality and 3D projection.

One notable project aimed to produce a short VR video presented in a matching environment that provided further sensory immersion. This project was a collaboration between the Amsterdam University of Applied Sciences research initiative, VR for Diversity, and industry partner UC360. The goal of VR for Diversity was to study interaction in VR, focusing on physical interaction with the senses while telling a story about diversity, specifically diversity in age and accessibility. The target audience for this project was senior citizens, who aren't always able to go outside and enjoy the city or natural environments.

Two elderly people with a virtual reality headset on their head, watching a 360 degrees video

Figure 1: Testing the 360 VR video at the care home

We set out to create a 360-degree video of Amstelpark in Amsterdam. Using 360-degree cameras and a drone, we filmed several key locations within Amstelpark to allow the elderly to fully experience its beauty once again. After filming all the footage at Amstelpark, we edited it and tested it with VR headsets on the elderly residents at the care home.

Screenshot of the By Chasseur online shop

Figure 2: Our VR installation at the expo

After the tests, we prepared for the final expo at Treehouse NDSM to showcase our project. Many different people experienced it, and the responses were very positive.


3D Projection

Project type

UX/UI & Storytelling

Stakeholder(s)

HvA / YiPP

Project duration

2 weeks

We were tasked with working on a 3D projection project, where the user would interact with a piece of art. We chose a piece featuring an orchestra. This orchestra would come to life, and the user could control it using pressure plates in the floor to make different instruments play. The concept was to make the user the conductor of this orchestra. In a later version of the idea, multiple people could interact simultaneously, each controlling different instruments to form a complete orchestra with others.

Screenshot of the By Chasseur online shop

Figure 3: 3D Projection prototype at YiPP

3D projection is a technique used to project three-dimensional images onto a two-dimensional surface, creating the illusion of depth and spatial presence. This is often achieved using specialized projectors and software that map the images onto the surface, making the visuals appear as though they are part of a three-dimensional environment.

Screenshot of the By Chasseur online shop

Figure 4: 3D Projection at YiPP V1